#include "helpers.h" #include // Convert image to grayscale void grayscale(int height, int width, RGBTRIPLE image[height][width]) { for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int gray = round((image[i][j].rgbtRed + image[i][j].rgbtBlue + image[i][j].rgbtGreen) / 3.0); image[i][j].rgbtRed = gray; image[i][j].rgbtBlue = gray; image[i][j].rgbtGreen = gray; } } return; } // Convert image to sepia void sepia(int height, int width, RGBTRIPLE image[height][width]) { for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int sepiaRed = round(.393 * image[i][j].rgbtRed + .769 * image[i][j].rgbtGreen + .189 * image[i][j].rgbtBlue); if (sepiaRed > 255) { sepiaRed = 255; } int sepiaBlue = round(.272 * image[i][j].rgbtRed + .534 * image[i][j].rgbtGreen + .131 * image[i][j].rgbtBlue); if (sepiaBlue > 255) { sepiaBlue = 255; } int sepiaGreen = round(.349 * image[i][j].rgbtRed + .686 * image[i][j].rgbtGreen + .168 * image[i][j].rgbtBlue); if (sepiaGreen > 255) { sepiaGreen = 255; } image[i][j].rgbtRed = sepiaRed; image[i][j].rgbtBlue = sepiaBlue; image[i][j].rgbtGreen = sepiaGreen; } } return; } // Reflect image horizontally void reflect(int height, int width, RGBTRIPLE image[height][width]) { for (int i = 0; i < height; i++) { for (int j = 0; j < floor(width / 2); j++) { RGBTRIPLE temp = image[i][j]; image[i][j] = image[i][width - j - 1]; image[i][width - j - 1] = temp; } } return; } // Blur image void blur(int height, int width, RGBTRIPLE image[height][width]) { RGBTRIPLE copy[height][width]; for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { copy[i][j] = image[i][j]; } } for (int i = 0; i < height; i++) { for (int j = 0; j < width; j++) { int red = 0; int blue = 0; int green = 0; float count = 0.0; for (int k = i - 1; k <= i + 1; k++) { if (k >= 0 && k < height) { for (int l = j - 1; l <= j + 1; l++) { if (l >= 0 && l < width) { red += copy[k][l].rgbtRed; blue += copy[k][l].rgbtBlue; green += copy[k][l].rgbtGreen; count++; } } } } if (count > 0) { image[i][j].rgbtRed = round(red / count); image[i][j].rgbtBlue = round(blue / count); image[i][j].rgbtGreen = round(green / count); } } } return; }