// Implements a dictionary's functionality #include #include #include "dictionary.h" // Represents a node in a hash table typedef struct node { char word[LENGTH + 1]; struct node *next; } node; // TODO: Choose number of buckets in hash table const unsigned int N = 26; // Hash table node *table[N]; // Returns true if word is in dictionary, else false bool check(const char *word) { // TODO return false; } // Hashes word to a number unsigned int hash(const char *word) { // TODO: Improve this hash function return toupper(word[0]) - 'A'; } // Loads dictionary into memory, returning true if successful, else false bool load(const char *dictionary) { // initialize the table for (int i = 0; i < N; i++) { // malloc size of next table[i] = NULL; } // Open dictionary file FILE *source = fopen(dictionary, "r"); if (source == NULL) { return false; } //read each word in dictionary char word[LENGTH + 1]; // use fscanf(file, "%s", word) to grab words // check for ended file while(fscanf(source, "%s", word) == 1) { // update size int siz++; // create new node // use malloc node *ptr = malloc(sizeof(node)); // check if return is NULL if (ptr == NULL) { fclose(source); return false; } // copy word from fscanf into node using strcpy strcpy(ptr->word, word); // set the new ptr ptr->next = NULL; // hash the word to find the bucket it goes in int val = hash(ptr->word); // put new node at begining of bucket if (table[val] == NULL) { // if empty put it there table[val] = ptr; } else { // if not empty move the current first one down, // then put the new one there ptr->next = table[val]; table[val] = ptr; } } // Close the dictionary file fclose(source); return true; } // Returns number of words in dictionary if loaded, else 0 if not yet loaded unsigned int size(void) { // TODO return 0; } // Unloads dictionary from memory, returning true if successful, else false bool unload(void) { // for every bucket for (int i = 0; i < N; i++) { // while there's more in the bucket node *current = table[i]; while (current != NULL) { // record position of this node node *this = current; // record position of next node current = current->next; // free this node free(this); } } return true; }