// Implements a dictionary's functionality #include #include #include #include "dictionary.h" // Represents a node in a hash table typedef struct node { char word[LENGTH + 1]; struct node *next; } node; // TODO: Choose number of buckets in hash table const unsigned int N = 26; // Hash table node *table[N]; // Size integer int size = 0; // Returns true if word is in dictionary, else false bool check(const char *word) { // TODO return false; } // Hashes word to a number unsigned int hash(const char *word) { // (sum of (letter - 'A') % 26) of a word to get a value of where to store it in the hash table int val = 0; for (int i = 0; word[i] != '\0'; i++) { val += toupper(word[i]) - 'A'; } return val %= 26; } // Loads dictionary into memory, returning true if successful, else false bool load(const char *dictionary) { // Open dictionary file FILE *source = fopen(dictionary, "r"); if (source == NULL) { return false; } //read each word in dictionary char word[LENGTH + 1]; // use fscanf(file, "%s", word) to grab words // check for ended file while(fscanf(source, "%s", word) != "E0F") { // update size int size++; // create new node // use malloc node *ptr = malloc(sizefo(node)); // check if return is NULL if (ptr == NULL) { fclose(source); return false; } // copy word from fscanf into node using strcpy strcpy(ptr->word, word); // set the new ptr ptr->next = NULL; // hash the word to find the bucket it goes in int val = hash(word); // put new node at begining of bucket if (table(val)->next != NULL) { ptr->next = table(val)->next; } table(val)->next = *ptr; } // Close the dictionary file fclose(source); return true; } // Returns number of words in dictionary if loaded, else 0 if not yet loaded unsigned int size(void) { return size; } // Unloads dictionary from memory, returning true if successful, else false bool unload(void) { // TODO return false; }